This gives players the ability to have both a sniper rifle and a rocket launcher if desired, but not much money would be left over for armour or speed. CustomTF gave players the ability to purchase variously priced weapons, armour, leg speed, grenades and skills from a budget. MegaTF added sounds, crouching and the ability for each class to drop traps, among other things. As of 2015, there are 17 QuakeWorld TF servers running.īy 2000 several modded versions of Team Fortress had been developed. This popularity lasted for approximately a year, with servers and players decreasing gradually after that. This caused an explosion in popularity for the mod, with the TFC press release claiming that 40% of all QuakeWorld servers were dedicated to TF. On December 22nd 1996 the mod was released for QuakeWorld, the official multiplayer-optimised version of Quake. After 8 months all 9 classes had been added, according to the changelog. Version 1 of TF was released for Quake with 5 classes: Scout, Sniper, Soldier, Demolitions Man and Medic. However, TF allowed players to choose vastly different classes for the first time. In standard multiplayer deathmatch modes players had the same skins and the same weapons to choose from. Prior to Team Fortress, class-based gameplay was not common in FPS games. Team Fortress was a unique Quake mod upon release on August 24th 1996. Team Fortress started as a Quake mod and was designed by Robin Walker, John Cook and Ian Caughley.
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