a ring that allows you to misty step 60ft 1/day with a willing buddy as a bonus action, and than return as a bonus action if you want. I have a cleric 1 wizard x charlatan who uses religion to cheat people. In hindsight, that game was pretty overpowered. Granted 1d6 regeneration each turn provided I had at least 1hp, and immunity to the Charmed and Frightened conditions. Belt of Ursus - Increased Strength to 25, but boosted to 30 when attuned to the Hammer of the Wild Gods.Moving through an enemy's square (once/enemy/round) the enemy makes a Dex save or takes 4d6+Str damage on a fail, or half on a success. Rage of the Leaping Elk - Doubles movement speed and allows movement through enemy spaces. Rage of the Frenzied Lion - Could make an extra attack action as a bonus action.Rage of the Golden Bear - Increased size by 1 category (taking the weapon to 6d8 under my DM's rules), +10ft Speed, reduced physical damage taken by 5, and whenever I attacked, enemies within 10ft took 2d8 Thunder damage.Wolf - Flanking an enemy adds your Wisdom modifier (+3) to damage rolls against that enemy.Īnd choosing a single (and at Lv20, two) extra buff(s) while raging.Eagle - +3 to any Wisdom-based ability checks.It also granted bonuses based on me being a Totem Warrior, including a few passives: Hammer of the Wild Gods - +3 Maul that dealt 4d8 damage (I was already Large size, at Medium it did 2d8), granted Disease immunity, and could cast Cure Wounds Dominate Monster and Regenerate.My Minotaur Barbarian (the only 5e character of mine that has hit Lv20, and also someone I've not played in about 2 and a half years now) had: (When an ally drops to 0hp/dies, the shield grants an extra +2 AC until the ally is revived or the encounter ends, whichever comes first.) The Shield of Mourning - A magical shield that grants an extra bonus when allies fall.Radiant for Good, Force for Neutral and Necrotic for Evil). (It's a +1 sword, that when it kills a creature, gains +1d4 damage of a type based on the creature's alignment. The Hollowblade - The sword of a petrified angelic general that has since lost the majority of its power, but can temporarily drain the essence of foes it slays.My Shifter Fighter5/Paladin6 has the following: So what items are in your characters attunement slots and if applicable what did you give up using for the ones you have. My Bard has nothing so unique, cloak of protection, eyes of the eagle and an Instrument of the Bards, he did have a set of boots that added +2 to initiative but he gave them up for the eyes of the eagle. My wizard gave up using his Cloak of The Jaguar(like a cloak of elven kind but it whispers unintelligible words into my ears that would drive me mad if I understood them) to make room for the Icon and I had previously insisted the Staff of Frost go to the Warlock of the group as I felt giving the warlock new abilities was better then saving me a few spell slots. The third is an item called the Templar Icon which adds cure wounds to my list of spells known and it doesn't count against my prepared limit. Not simply in theory but in actual gameplay.įor my wizard he's attuned to some Bracers of Defense+2 AC, an Astrologers Sextant which acts as a wand of the war mage+1 but also grants advantage on checks made with navigators tools. So this topic is just to share what items has your character dedicated one of the 3 attunment slots too. So now in some cases you have to weigh the pros and cons of one item vs another because you can't have easy access to both. One of the new innovations to 5e is attunement slots.
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